THE FIRST BERSERKER: KHAZAN PARA LEIGOS

The First Berserker: Khazan para Leigos

The First Berserker: Khazan para Leigos

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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Este único detalhe aqui é de que as vezes possui 1 filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e produtos.

ESTES intensos gráficos 3D pelo finesse cel shading de The First Berserker: Khazan dãeste vida ao mundo por Arad com uma vivacidade semelhante à de um anime.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

The biggest shame with The First Berserker: Khazan Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

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Moderno soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e um suco amplamente Porreiro para se repetir

Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem possibilitar personalizar efetivamente AS SUAS táticas de modo a conquistar diversos ESPÉCIES de chefes e navegar por cenários por combate variados.

It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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